<?xml version="1.0"?>
<doc>
    <assembly>
        <name>SMLEngineMedia</name>
    </assembly>
    <members>
        <member name="T:SmlEngine.Media.Video.ScreenCapturer">
            <summary>
            Captures gameplay video.
            </summary>
        </member>
        <member name="M:SmlEngine.Media.Video.ScreenCapturer.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Game)">
            <summary>
            Constructs a new ScreenCapturer instance.
            </summary>
            <param name="graphicsDevice">The GraphicsDevice to capture from.</param>
            <param name="game">The game to capture from.</param>
        </member>
        <member name="M:SmlEngine.Media.Video.ScreenCapturer.Dispose">
            <summary>
            Disposes the texture.
            </summary>
        </member>
        <member name="M:SmlEngine.Media.Video.ScreenCapturer.Capture(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Unfinished.
            </summary>
            <param name="gameTime">Timing information for the game.</param>
        </member>
        <member name="P:SmlEngine.Media.Video.ScreenCapturer.Texture">
            <summary>
            The captured texture.
            </summary>
        </member>
        <member name="T:SmlEngine.Media.Video.VideoRecorder">
            <summary>
            A class used for recording a video from a game.
            </summary>
        </member>
        <member name="M:SmlEngine.Media.Video.VideoRecorder.#ctor(System.Single,Microsoft.Xna.Framework.Rectangle,Microsoft.Xna.Framework.Game)">
            <summary>
            Constructs a new VideoRecorder.
            </summary>
            <param name="fps">The number of frames, per second, to record.</param>
            <param name="source">The area of the screen to record.</param>
            <param name="owner">The game to record the video from.</param>
        </member>
        <member name="M:SmlEngine.Media.Video.VideoRecorder.Update(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Updates the VideoRecorder.
            </summary>
            <param name="gameTime">The GameTime to use in timing operations.</param>
        </member>
        <member name="M:SmlEngine.Media.Video.VideoRecorder.Draw(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
            <summary>
            Records one frame from the game.
            </summary>
            <param name="graphicsDevice">The GraphicsDevice to get the data from.</param>
        </member>
    </members>
</doc>
